Master of Predicaments



Color: Blue creature
Location: In the hall of a royal palace
Action: Show a huge, powerful looking winged sphinx who is glaring menacingly at the camera. This is not a benevolent sphinx that grants knowledge. This is a malevolent and cruel being who enjoys forcing people to choose their doom. Behind his throne/perch/pedestal we can see formidable doors. Each of the doors has a small window in it (like the eye-contact slots on solid prison doors) the bars are all backlit with soft, ominous blue light from whatever is behind the doors. He makes you choose which door you open to travel through. One of them will probably kill you.
Focus: The sphinx's door puzzle
Mood: Think long and hard about this choice