GENERAL PRIZE STRUCTURE: 9 Match Points: 24 Prize Tix 7 Match Points: 17 Prize Tix 6 Match Points: 10 Prize Tix 3 Match Points: 5 Prize Tix 0 Match Points: 3 Prize Tix For rounds one and two you put five Tix on each match for the winner. For round three, any tables that are 2-0 put 14 Tix total on the table. For any matches that are 0-0 put 3 Tix and five Tix on the table. For any downpairs the players will need to report to you at the end of the round for their bonus Tix. -------------------------------------------------------------------------------------- [Format] Constructed, [Format] Sealed Regular REL | 3 rounds | Swiss | General Prize structure -------------------------------------------------------------------------------------- Double Tap [Format] Constructed, [Format] Sealed Regular REL | 3 rounds | Swiss | Double General Prize structure -------------------------------------------------------------------------------------- [Format] Challenge Regular REL | 4 rounds | Swiss 12 Match Points: $250 10 Match Points: $125 and 5 Prize tix 9 Match Points: 10 Prize tix 6 Match Points: 5 Prize tix With round four pairings, print out a standings by name and have players that are 2-1 or better come to you with their opponent to report, you will give them the appropriate tix and LD Cash voucher and mark them off the list. -------------------------------------------------------------------------------------- [Format] ReCQ Comp REL | 5 rounds | Min 17 players | Single Elimination 15 Match Points: 24 Prize tix RC Invite (SCGCON Washington DC)+RCQ promo 12 Match Points: 10 Prize tix 9 Match Points: 5 Prize tix In round four, give 5 Tix to each player. In Round 5 give 5 more tix each player, and put 14 tix in the middle for the winner. -------------------------------------------------------------------------------------- Precon Commander Regular REL | 2 Rounds | 4-player pods 6 Prize tix are given to each player at the start of the event. The winner of each round gets a Heavy Play deckbox. Each player is given a random commander deck as well as a pack of Heavy Play sleeves, players have 10 minutes to sleeve and trade with each other. Rounds are 75 minutes long, at time active player finishes their turn and each remaining player gets a turn. -------------------------------------------------------------------------------------- Team Trios Full Box Sealed Regular REL | 3 Rounds | General Prize structure Recall that each player gets the ticket amount noted. -------------------------------------------------------------------------------------- Outlaws of Thunder Junction 4-2 Sealed Regular REL | 3 Rounds | General Prize structure The product mix for this is 4 play boosters and two collector boosters for each player. -------------------------------------------------------------------------------------- Bounty Hunter Chaos Commander Draft Regular REL | 1 Round | 4 Player pods 6 Prize tix are given to each player at the start of the event. All players receive 2CMM booster packs, and then after opening and reviewing the contents, participate in a chaos draft (3 random packs). Commander draft involves players taking two cards per pack to build a 60 card deck. Players can have duplicates of cards in their deck but must follow color restriction rules. Players start at 40 life, all single-color and colorless legends count as having the “partner” ability, even if it's not printed on the card. Players will have access to both faceless one and Prismatic piper. Matches are one game. The round is 75 minutes long. Bounties: Each influencer is given a special "bounty" token at the beginning of the event. At the end of their match they decide, with the help of the table, which player made the game the most fun, or did the coolest thing, and award the bounty to them. -------------------------------------------------------------------------------------- Outlaws of Thunder Junction 2HG Commander Regular REL | 2 Rounds | Swiss | 2v2 6 Prize tix are given to each player at the start of the event. Each round the winner of the pod gets a Heavy Play deckbox. Each player is given an OTJ commander precon and a set of Heavy Play sleeves. Matches are 1 game, Player's first mulligan is free, teams start at 30 life, at time in the round teams get 3 turns, not 5. Rounds are 75 minutes long. -------------------------------------------------------------------------------------- Tournament Commander Presented by PropagandaMTG cEDH | 5+ | Swiss cut to top 16 | 4-Player Pods 1-4: Select from Revised Underground Sea, Foil Mindbreak Trap, Yawgmoth’s Will, Survival of the Fittest This is a cEDH event and will be run under the Eminence rules set and will be run through Command Tower. Here is a link to the most recent version of the cEDH rules https://docs.google.com/document/d/1PKtzTqAJrqEKfMr3aCQapOQEGqK4VM4M0BskGmuj6WY/edit -------------------------------------------------------------------------------------- MOL Redemption Chaos Sealed Regular REL | 3 Rounds | Swiss | General Prize structure Each player will be given a random MOL Redemption set to build a sealed pool from. -------------------------------------------------------------------------------------- Canlander Regular REL | Swiss + cut to top8 1st: 250 Prize tix 2nd: 150 Prize tix 3rd – 4th: 75 Prize tix 5th – 8th: 50 Prize tix Canlander uses the vintage banned list and other rules can be found at canadianhighlander.ca -------------------------------------------------------------------------------------- Turbo [format] Regular REL | 1 Round Each player will get 5 prize tix, and in the middle of each match place five prize tix for the winner. The match goes into sudden death if it isn't concluded at time in the round.